How Modern Franchises Became Our New Religion

How Modern Franchises Became Our New Religion

We're exhausted, plain and simple. We grumble about "superhero fatigue" and decry the "content sludge" pouring from streaming services, an endless, algorithm-driven flood of the same old thing. We eye the vast empires of Marvel, Star Wars, or the Wizarding World and rightly peg them as cynical, late-capitalist engines. They're relentless, vertically integrated marketing machines peddling tickets, toys, subscriptions, and ultimately, their own endless existence.
This critique hits the mark, but it's deeply unsatisfying. It diagnoses the symptom while ignoring the underlying disease. It skips the crucial question: Why does it work so damn well?
Dismissing it as mere "escapism" lacks imagination. The creators and executives behind these immersive worlds grasp a truth that eludes most critics: They're no longer just spinning stories. They're engineering ecosystems of meaning, often through transmedia storytelling, a strategy where narratives unfold across multiple platforms (films, series, comics, games, and more), each adding unique layers while encouraging audience participation, as media scholar Henry Jenkins has described.
What these powerhouse franchises deliver isn't just a product to consume: it's a world to inhabit. They thrive because they've rushed to fill the void left by traditional institutions, offering a functional, commercial substitute for the secular mythologies, identity, and community we crave. They pull this off not through straightforward narratives, but via a sophisticated, multilayered architecture. Yet, this success isn't absolute; fans often push back, subverting corporate narratives through fan fiction or transformative works that challenge official canon.

The Psychology of the Gap
A common mistake is viewing transmedia as chopping up a story to sell more fragments. That's a 20th-century mindset. In the 21st century, savvy creators aren't fragmenting the story; they're designing it to be completed in your head.
The real brilliance lies not in what's on screen, but in the poetics of the gap: the intentional voids between platforms. A skeptic might call these "gaps" mere plot holes: the messy, unavoidable seams of committee-driven production. But to dismiss them as only errors is to miss their function.
Drawing from Gestalt theory, this approach taps into our brain's innate drive for closure, as supported by fan psychology research from scholars like Matt Hills. We're hardwired to fill in patterns. When a new series teases a character's motive but hides the key in a decade-old movie or "canon" comic (whether this is savvy psychological design or just a production-line error), the effect is the same: it enlists our minds, fostering what Jenkins calls "additive comprehension."
We're driven to connect the dots. In that act of co-authorship, the "eureka" moment, like realizing "Ah, that's why she betrayed him!", feels like our own breakthrough. This fosters deep psychological ownership. We don't just watch the story; we wrestle it into coherence, becoming unpaid detectives who bind ourselves to the world by justifying its chaos. Of course, this can backfire when gaps feel manipulative, leading some fans to disengage or critique the system.

The Garden, Not the Factory
Building on this, another misconception is total control. We imagine figures like Marvel's Kevin Feige as omnipotent puppet masters, scripting a decade of "canon" from above. It's a reassuring myth, but it's wrong.
These world-builders aren't running factories with rigid assembly lines. They're tending gardens, architecting complex adaptive systems in a platform economy.
Their role isn't to craft every detail but to set foundational rules: the physics of The Force, the limits of Hogwarts magic, or the origins of the mutant X-gene. Then, they watch, planting seeds (characters, conflicts). They scour Reddit, fan fiction, and social media. The line here blurs: are they spotting rising theories to incorporate, or are dedicated fans simply predicting narrative beats already locked into a multi-year production pipeline?
In practice, it becomes a feedback loop. The on-screen narrative often appears to lag behind, eventually endorsing and monetizing elements the fan-driven community first identified or predicted. That's why these worlds feel vibrant, reflecting the amplified creativity of the community. Recent examples abound, like Marvel's Phase Six (launched in July 2025 with The Fantastic Four: First Steps), where fan feedback on multiverse arcs influenced expansions, or Fortnite's metaverse crossovers. Even Dune's multimedia revival, spanning films, the 2024 Dune: Prophecy series, and games, draws on fan theories to enrich its universe.
However, this "garden" model is perhaps too generous, raising obvious ethical concerns. It's a system that treats the fandom as the soil (a free, nutrient-rich resource from which to harvest creativity) while reinforcing capitalist hierarchies, as critics like Jenkins and Sam Ford note in discussions of "spreadable media."

Myth vs. Lore
At the heart of it all is the distinction between lore and myth, which explains our emotional investment and the potential pitfalls.
Lore is raw data, intricate but lifeless: Jedi Council rosters, elven family trees, or precise Westeros maps. It fuels trivia buffs.
Myth, by contrast, is meaning. It's the symbolic heart, drawing on Joseph Campbell's monomyth to guide our lives. Star Wars endures not for its galactic senate intrigue, but as a potent Manichaean myth of light versus dark, with redemption at its core. Harry Potter isn't about spell mechanics; it's a fable on mortality (Horcruxes), prejudice (blood status), and the harsh shift from childhood to adulthood. In 2025, this mythic power persists in franchises like the MCU's multiverse sagas, exploring identity and loss amid Phase Six's releases.
Here's the brilliant, yet unsettling paradox: These franchises aren't mere stories. They're products striving to be churches, delivering religion's core functions at scale: shared liturgy ("May the Force be with you"), identity ("I'm a Slytherin"), and community rituals like conventions.
But this corporate ownership of meaning creates the system's central, unstable tension. A true myth is open-source, belonging to everyone. A franchise is intellectual property, belonging to a corporation. This sparks resistance: fans reclaim agency through subversive creations, in an attempt to liberate the myth from the product, highlighting the tension between commodification and genuine cultural expression.
Our "fatigue," then, isn't just from overload. It's the drain of being enlisted by these systems, coupled with the spiritual burden of corporate gardeners harvesting meaning from soil they didn't create. We're not escaping reality; we're using these branded worlds to construct it.
The endgame, of course, is another ticket sale. But the strategy is to achieve this by crafting a world so mythically compelling that you describe your soul in its terms. And while it's succeeding, the growing fan pushback suggests it's not without cracks.
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About the Author

Jean Pierre Magro
Producer, Screenwriter
Jean Pierre Magro represents the vibrant cultural fabric of Malta and the island's burgeoning film industry, constantly pushing the boundaries of what is possible in storytelling and production.





